-- Version: German (by Cera)
-- Last Update: 10/10/2006
--
-- Spell School Code List
-- 1 - Heal
-- 2 - Holy Damage
-- 3 - Fire Damage
-- 4 - Nature Damage
-- 5 - Frost Damage
-- 6 - Shadow Damage
-- 7 - Arcane Damage

	-- Special Keys in German:
	-- Ä =  \195\132
	-- Ö =  \195\150
	-- Ü =  \195\156
	-- ä =  \195\164
	-- ö =  \195\182
	-- ü =  \195\188
	-- ß =  \195\159


--[[
	Notes to translators:
	1) DO NOT CHANGE THE FORMAT OF THE FILE -
		it is important that 'pattern2' is the first match and 'pattern' is the second match even if there isn't a second match
		by default. Talents can modify the tooltip text and add a second number so do your best to guess what this word will be.
		Just edit the text inside quotes and nothing else!!!
	2) A . (period mark) can be used to match any character one time and is my prefered method of matching accented characters.
	3) If . doesn't work then and only then try the escape codes listed above.
	4) If you have trouble then post on the mod site you got spelltips from.
	5) I will no longer accept translations that do not follow these rules, it's too much of a hassle to correct the errors.
]]


if ( GetLocale() == "deDE" ) then

if (SpellTips.Class == "PRIEST") then
	SpellTips.SpellsLocal = {
	{ name = "Binding Heal",			pattern = "to (%d+)",				pattern2 = "for (%d+)" },
	{ name = "Circle of Healing",			pattern = "to (%d+)",				pattern2 = "for (%d+)" },
	{ name = "Verzweifeltes Gebet",		pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Blitzheilung",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Gro.e Heilung",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Heilen",				pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Machtwort: Schild",			pattern = "xx (%d+)",				pattern2 = "dabei (%d+)" },
	{ name = "Gebet der Heilung",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Prayer of Mending",			pattern = "to (%d+)",				pattern2 = "for (%d+)", },
	{ name = "Erneuerung",				pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Sternensplitter",			pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Heiliges Feuer",			pattern = "bis (%d+)",				pattern2 = "die (%d+)" },
	{ name = "Heiliges Feuer",			pattern = "zus.tzlich %d+ bis (%d+)",	pattern2 = "zus.tzlich (%d+)" },
	{ name = "G.ttliche Pein",			pattern = "bis (%d+)",				pattern2 = "ihm (%d+)" },
	{ name = "Verschlingende Seuche",		pattern = "xx (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Gedankenschlag",			pattern = "bis (%d+)",				pattern2 = "mit (%d+)" },
	{ name = "Gedankenschinden",			pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Shadow Word: Death",		pattern = "to (%d+)",				pattern2 = "inflicts (%d+)" },
	{ name = "Schattenwort: Schmerz",		pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Schattenschild",			pattern = "bis (%d+)",				pattern2 = "erleidet (%d+)" },
	{ name = "Ber.hrung der Schw.che",		pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Vampiric Touch",			pattern = "to (%d+) Shadow",			pattern2 = "Causes (%d+)" },

	--Holy Nova gets seperate boosts from +dmg and +healing
	{ name = "Heilige Nova",			pattern = "bis (%d+) Punkt(e) Heiligschaden",	pattern2 = "Metern (%d+) bis" },
	{ name = "Heilige Nova",			pattern = "bis (%d+) Punkte(e) geheilt.",		pattern2 = "um (%d+)" },
	};
end

if (SpellTips.Class == "SHAMAN") then
	SpellTips.SpellsLocal = {
	{ name = "Kettenheilung",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Earth Shield",			pattern = "to (%d+)",				pattern2 = "for (%d+)" },
	{ name = "Totem des heilenden Flusses",	pattern = "bis (%d+)",				pattern2 = "um (%d+) bis" },
	{ name = "Welle der Heilung",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Geringe Welle der Heilung",	pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Totem der Feuernova",		pattern = "bis (%d+)",				pattern2 = "Metern (%d+)" },
	{ name = "Flammenschock",			pattern = "bis (%d+)",				pattern2 = "unmittelbar (%d+)" },
	{ name = "Flammenschock",			pattern = "sowie %d+ bis (%d+)",		pattern2 = "sowie (%d+)" },
	{ name = "Waffe der Flammenzunge",		pattern = "bis (%d+)",				pattern2 = "zus.tzlich (%d+)" },
	{ name = "Totem der gl.henden Magma",	pattern = "bis (%d+)",				pattern2 = "Sekunden (%d+)" },
	{ name = "Totem der Verbrennung",		pattern = "bis (%d+)",				pattern2 = "und (%d+) bis" },
	{ name = "Waffe des Frostbrands",		pattern = "bis (%d+)",				pattern2 = "zus.tzlich (%d+)" },
	{ name = "Frostschock",				pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Blitzschlag",				pattern = "bis (%d+)",				pattern2 = "ihm (%d+)" },
	{ name = "Erdschock",				pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Blitzschlag",				pattern = "bis (%d+)",				pattern2 = "ihm (%d+)" },
	{ name = "Blitzschlagschild",			pattern = "bis (%d+)",				pattern2 = "erleidet (%d+)" },
	};
end

if (SpellTips.Class == "PALADIN") then
	SpellTips.SpellsLocal = {
	{ name = "Lichtblitz",				pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Heiliges Licht",			pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Avenger's Shield",			pattern = "dealing %d+ to (%d+)",		pattern2 = "dealing (%d+)" },
	{ name = "Weihe",					pattern = "bis (%d+)",				pattern2 = "betreten. (%d+)" },
	{ name = "Exorzismus",				pattern = "bis (%d+)",				pattern2 = "Verursacht (%d+)" },
	{ name = "Hammer des Zorns",			pattern = "bis (%d+)",				pattern2 = "f.gt (%d+)" },
	{ name = "Heiliger Zorn",			pattern = "bis (%d+)",				pattern2 = "dabei (%d+)" },
	{ name = "Seal of Blood",			pattern = "to (%d+)",				pattern2 = "causing (%d+)" },
	{ name = "Seal of Righteousness",		pattern = "cause %d+ to (%d+)",		pattern2 = "cause (%d+)" },
	{ name = "Seal of Vengeance",			pattern = "to (%d+)",				pattern2 = "cause (%d+)" },
	{ name = "Seal of Vengeance",			pattern = "causing %d+ to (%d+)",		pattern2 = "causing (%d+)" },

	{ name = "Heiliger Schock",			pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Holy Shock",				pattern = "or %d+ to (%d+)",			pattern2 = "or (%d+)" },
	};
end

if (SpellTips.Class == "DRUID") then
	SpellTips.SpellsLocal = {
	{ name = "Heilende Ber.hrung",		pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Lifebloom",				pattern = "target for %d+ to (%d+)",	pattern2 = "target for (%d+)" },
	{ name = "Lifebloom",				pattern = "healed for %d+ to (%d+)",	pattern2 = "healed for (%d+)" },
	{ name = "Nachwachsen",				pattern = "bis (%d+)",				pattern2 = "um (%d+)" },
	{ name = "Nachwachsen",				pattern = "weitere %d+ bis (%d+)",		pattern2 = "weitere (%d+)" },
	{ name = "Verjüngung",				pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Gelassenheit",			pattern = "bis (%d+)",				pattern2 = "Sekunden (%d+)" },
	{ name = "Mondfeuer",				pattern = "bis (%d+)",				pattern2 = "ihm (%d+)" },
	{ name = "Mondfeuer",				pattern = "lang %d+ bis (%d+)",		pattern2 = "lang (%d+)" },
	{ name = "Sternenfeuer",			pattern = "bis (%d+)",				pattern2 = "Verursacht (%d+)" },
	{ name = "Wucherwurzeln",			pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Hurrikan",				pattern = "bis (%d+)",				pattern2 = "Sek. (%d+)" },
	{ name = "Insektenschwarm",			pattern = "bis (%d+)",				pattern2 = "sec (%d+)" },
	{ name = "Zorn",					pattern = "bis (%d+)",				pattern2 = "Verursacht (%d+)" },
	};
end

if (SpellTips.Class == "WARLOCK") then
	SpellTips.SpellsLocal = {
--	{ name = "Lebenslinie",				pattern = "bis (%d+)",				pattern2 = "Sekunde (%d+)" },
	{ name = "Feuersbrunst",			pattern = "bis (%d+)",				pattern2 = "f.gt (%d+)" },
	{ name = "H.llenfeuer",				pattern = "selbst %d+ bis (%d+)",		pattern2 = "selbst (%d+) bis" },
	{ name = "H.llenfeuer",				pattern = "Feinden %d+ bis (%d+)",		pattern2 = "Feinden (%d+) bis" },
	{ name = "Feuerbrand",				pattern = "bis (%d+)",				pattern2 = "f.gt (%d+)" },
	{ name = "Feuerbrand",				pattern = "lang %d+ bis (%d+)",		pattern2 = "lang (%d+)" },
	{ name = "Incinerate",				pattern = "Deals %d+ to (%d+)",		pattern2 = "Deals (%d+)" },
	{ name = "Feuerregen",				pattern = "bis (%d+)",				pattern2 = "mit (%d+)" },
	{ name = "Sengender Schmerz",			pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Seelenfeuer",				pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Verderbnis",				pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Fluch der Pein",			pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Fluch der Verdammnis",		pattern = "bis (%d+)",				pattern2 = "min (%d+)" },
	{ name = "Todesmantel",				pattern = "bis (%d+)",				pattern2 = "Verursacht (%d+)" },
	{ name = "Blutsauger",				pattern = "bis (%d+)",				pattern2 = "Sekunde (%d+)" },
	{ name = "Seelendieb",				pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "Life Tap",				pattern = "(%d+) health" },
	{ name = "Life Tap",				pattern = "(%d+) mana" },
	{ name = "Seed of Corruption",		pattern = "causing %d+ to (%d+)",		pattern2 = "causing (%d+)" },
	{ name = "Seed of Corruption",		pattern = "inflict %d+ to (%d+)",		pattern2 = "inflict (%d+)" },
	{ name = "Schattenblitz",			pattern = "bis (%d+)",				pattern2 = "verursacht (%d+)" },
	{ name = "Shadow Fury",				pattern = "to (%d+)",				pattern2 = "causing (%d+)" },
	{ name = "Schattenbrand",			pattern = "bis (%d+)",				pattern2 = "mit (%d+)" },
	{ name = "Lebensentzug",			pattern = "bis (%d+)",				pattern2 = "Sek. (%d+)" },
	{ name = "Unstable Affliction",		pattern = "causing %d+ to (%d+)",		pattern2 = "causing (%d+)" },
--	{ name = "Unstable Affliction",		pattern = "cause %d+ to (%d+)",		pattern2 = "cause (%d+)" },
	};
end

if (SpellTips.Class == "MAGE") then
	SpellTips.SpellsLocal = {
	{ name = "Arcane Blast",			pattern = "dealing %d+ to (%d+)",		pattern2 = "dealing (%d+)" },
	{ name = "Arkane Explosion",			pattern = "bis (%d+)",				pattern2 = "Metern (%d+)" },
	{ name = "Arkane Geschosse",			pattern = "bis (%d+)",				pattern2 = "Sekunde (%d+)" },
	{ name = "Druckwelle",				pattern = "bis (%d+)",				pattern2 = "hineingeraten. (%d+)" },
	{ name = "Dragon\'s Breath",			pattern = "to (%d+)",				pattern2 = "take (%d+)" },
	{ name = "Feuerball",				pattern = "bis (%d+)",				pattern2 = "die (%d+)" },
	{ name = "Feuerschlag",				pattern = "bis (%d+)",				pattern2 = "mit (%d+)" },
	{ name = "Flammensto.",				pattern = "bis (%d+) Punkt",			pattern2 = "zun.chst (%d+) to" },
	{ name = "Flammensto.",				pattern = "lang %d+ bis (%d+) Punkt",	pattern2 = "lang (%d+)" },
	{ name = "Pyroschlag",				pattern = "bis (%d+) Punkt",			pattern2 = "der (%d+) to" },
	{ name = "Pyroschlag",				pattern = "lang %d+ bis (%d+) Punkt",	pattern2 = "lang (%d+)" },
	{ name = "Versengen",				pattern = "bis (%d+)",				pattern2 = "ihm (%d+)" },
	{ name = "Blizzard",				pattern = "bis (%d+)",				pattern2 = "lang (%d+)" },
	{ name = "K.ltekegel",				pattern = "bis (%d+)",				pattern2 = "erleiden (%d+)" },
	{ name = "Frostnova",				pattern = "bis (%d+)",				pattern2 = "Feinden (%d+)" },
	{ name = "Frostblitz",				pattern = "bis (%d+)",				pattern2 = "der (%d+)" },
	{ name = "Eis-Barriere",			pattern = "bis (%d+)",				pattern2 = "absorbiert (%d+)" },
	{ name = "Ice Lance",				pattern = "to (%d+)",				pattern2 = "Deals (%d+)" },
	{ name = "Waterbolt",				pattern = "to (%d+)",				pattern2 = "Deals (%d+)" },
	};
end


SpellTips.Cooldown = "Abklingzeit";
SpellTips.Reagents = "Reagenzien";
SpellTips.LifeTap = "Life Tap";
SpellTips.Tools = "Werkzeuge";
SpellTips.Rank = "Rang (%d+)";


end;